![]() If I think about it I guess I want the measure of someone's skill with it to be less proficiency with the entirety of options available, but their ability to create new plans with the (ideally) infinite number of different combinations of factors that can come into play. I suppose it plays to different ways of thinking, I like playing with imprecise concepts like risk management I find it rewarding for example to not know for sure whether a precaution will pay off, or if a new tactic will work in the face of inevitable battlefield chaos. I feel that makes it more like war and less like a sport, sure you can't know for sure if your build will be effective, and sure luck will come in to play more, but that keeps it exciting for people attracted to the "armchair general" aspect of RTS gaming over the more Starcraft-type of game, which is generally used as a precise tool for competition. It also encourages specialization the fact that you can't master every possible build is good because it doesn't come down to rock-paper-scissors or clicks per minute, but rather the prospect of something like how a good VTOL player might match up against a good armour player. That seems like preference, and could be solved with a good UI feature that helps let you know what tech you can move to. I can't say warzone is the best or most immersing RTS I've ever played (that honor goes to Outpost 2: Divided Destiny), but I feel like it's a game with a lot of potential if they can just fix a few of the bigger flaws. Some of the campaign cutscenes are over the top to the point that I can't take them seriously. Attaching units to Commanders and Sensor platforms is just a huge headache all around and I think the game would benefit from doing away with that mechanic entirely. Some of the targeting mechanics are strange. The best workaround I've found was to abandon the tank chassis altogether as soon as possible and exclusively use things like hovercraft which don't suffer from the problem quite as much. This is probably the game's single biggest flaw. Units spend way too much time getting caught on each other. The three-part campaign was challenging enough to keep me interested for a long time. Enormous tech tree, and with it, a huge number of strategies to use. Don't know what the multiplayer scene is like, but the documentation was all very much in order. Open source so you can mod it and take apart the innards to learn how it works. If you can get past the graphics I think it's worth trying out. ![]() I haven't done any real multiplayer, but I've beaten the campaign and done a few skirmishes. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits./r/GamingLeaksAndRumours - Leaks and Rumors.Posting unmarked spoilers will result in removal and warning, and posting spoilers with malicious intent will result in a ban. Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. If you want to promote without participating in the community, purchase an ad. For more information, see the self-promotion on reddit FAQ. Some promotional submitting (posting your own projects, articles, etc.) is permitted, but it must be balanced out by a much greater level of non-promotion participation in reddit - the rule of thumb is no more than 10% of your submissions may be promotional. Promotion must be kept within acceptable limits.Follow all specific content restrictions.No off-topic or low-effort content or comments. ![]() No personal attacks, witch hunts, bigotry, or inflammatory language.No content primarily for humor or entertainment.Questions likely to generate discussion.Want to schedule an AMA with us? Read our guidelines for more information! To see previous AMAs, click here. New to reddit? Click here! Subreddit Calendar Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers.įor examples of quality discussion posts we'd like to see in our subreddit, please review this page.įor an in-depth explanation of our rules, please review our rules page. The goal of /r/Games is to provide a place for informative and interesting gaming content and discussions. If you're looking for "lighter" gaming-related entertainment, try /r/gaming! Please look over our rules and FAQ before posting. r/Games is for informative and interesting gaming content and discussions.
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